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<a href="glTexture_8h.html">Go to the documentation of this file.</a><div class="fragment"><div class="line"><a name="l00001"></a><span class="lineno">    1</span>&#160;<span class="comment">/*</span></div><div class="line"><a name="l00002"></a><span class="lineno">    2</span>&#160;<span class="comment"> * Copyright (c) 2017, NVIDIA CORPORATION. All rights reserved.</span></div><div class="line"><a name="l00003"></a><span class="lineno">    3</span>&#160;<span class="comment"> *</span></div><div class="line"><a name="l00004"></a><span class="lineno">    4</span>&#160;<span class="comment"> * Permission is hereby granted, free of charge, to any person obtaining a</span></div><div class="line"><a name="l00005"></a><span class="lineno">    5</span>&#160;<span class="comment"> * copy of this software and associated documentation files (the &quot;Software&quot;),</span></div><div class="line"><a name="l00006"></a><span class="lineno">    6</span>&#160;<span class="comment"> * to deal in the Software without restriction, including without limitation</span></div><div class="line"><a name="l00007"></a><span class="lineno">    7</span>&#160;<span class="comment"> * the rights to use, copy, modify, merge, publish, distribute, sublicense,</span></div><div class="line"><a name="l00008"></a><span class="lineno">    8</span>&#160;<span class="comment"> * and/or sell copies of the Software, and to permit persons to whom the</span></div><div class="line"><a name="l00009"></a><span class="lineno">    9</span>&#160;<span class="comment"> * Software is furnished to do so, subject to the following conditions:</span></div><div class="line"><a name="l00010"></a><span class="lineno">   10</span>&#160;<span class="comment"> *</span></div><div class="line"><a name="l00011"></a><span class="lineno">   11</span>&#160;<span class="comment"> * The above copyright notice and this permission notice shall be included in</span></div><div class="line"><a name="l00012"></a><span class="lineno">   12</span>&#160;<span class="comment"> * all copies or substantial portions of the Software.</span></div><div class="line"><a name="l00013"></a><span class="lineno">   13</span>&#160;<span class="comment"> *</span></div><div class="line"><a name="l00014"></a><span class="lineno">   14</span>&#160;<span class="comment"> * THE SOFTWARE IS PROVIDED &quot;AS IS&quot;, WITHOUT WARRANTY OF ANY KIND, EXPRESS OR</span></div><div class="line"><a name="l00015"></a><span class="lineno">   15</span>&#160;<span class="comment"> * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,</span></div><div class="line"><a name="l00016"></a><span class="lineno">   16</span>&#160;<span class="comment"> * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL</span></div><div class="line"><a name="l00017"></a><span class="lineno">   17</span>&#160;<span class="comment"> * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER</span></div><div class="line"><a name="l00018"></a><span class="lineno">   18</span>&#160;<span class="comment"> * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING</span></div><div class="line"><a name="l00019"></a><span class="lineno">   19</span>&#160;<span class="comment"> * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER</span></div><div class="line"><a name="l00020"></a><span class="lineno">   20</span>&#160;<span class="comment"> * DEALINGS IN THE SOFTWARE.</span></div><div class="line"><a name="l00021"></a><span class="lineno">   21</span>&#160;<span class="comment"> */</span></div><div class="line"><a name="l00022"></a><span class="lineno">   22</span>&#160; </div><div class="line"><a name="l00023"></a><span class="lineno">   23</span>&#160;<span class="preprocessor">#ifndef __GL_TEXTURE_H__</span></div><div class="line"><a name="l00024"></a><span class="lineno">   24</span>&#160;<span class="preprocessor">#define __GL_TEXTURE_H__</span></div><div class="line"><a name="l00025"></a><span class="lineno">   25</span>&#160;</div><div class="line"><a name="l00026"></a><span class="lineno">   26</span>&#160;</div><div class="line"><a name="l00027"></a><span class="lineno">   27</span>&#160;<span class="preprocessor">#include &quot;<a class="code" href="cudaUtility_8h.html">cudaUtility.h</a>&quot;</span></div><div class="line"><a name="l00028"></a><span class="lineno">   28</span>&#160;<span class="preprocessor">#include &quot;cuda_gl_interop.h&quot;</span></div><div class="line"><a name="l00029"></a><span class="lineno">   29</span>&#160;</div><div class="line"><a name="l00030"></a><span class="lineno">   30</span>&#160;</div><div class="line"><a name="l00035"></a><span class="lineno"><a class="line" href="classglTexture.html">   35</a></span>&#160;<span class="keyword">class </span><a class="code" href="classglTexture.html">glTexture</a></div><div class="line"><a name="l00036"></a><span class="lineno">   36</span>&#160;{</div><div class="line"><a name="l00037"></a><span class="lineno">   37</span>&#160;<span class="keyword">public</span>:</div><div class="line"><a name="l00038"></a><span class="lineno">   38</span>&#160;        <span class="keyword">static</span> <a class="code" href="classglTexture.html">glTexture</a>* <a class="code" href="classglTexture.html#a3ab747085fde20860837129dcbc8582b">Create</a>( uint32_t width, uint32_t height, uint32_t format, <span class="keywordtype">void</span>* data=NULL );</div><div class="line"><a name="l00039"></a><span class="lineno">   39</span>&#160;        <a class="code" href="classglTexture.html#accb8f44543b92f75a137d768194a10d2">~glTexture</a>();</div><div class="line"><a name="l00040"></a><span class="lineno">   40</span>&#160;        </div><div class="line"><a name="l00041"></a><span class="lineno">   41</span>&#160;        <span class="keywordtype">void</span> <a class="code" href="classglTexture.html#aacbc1ed68a99930b628b41d69997227e">Render</a>( <span class="keywordtype">float</span> x, <span class="keywordtype">float</span> y );</div><div class="line"><a name="l00042"></a><span class="lineno">   42</span>&#160;        <span class="keywordtype">void</span> <a class="code" href="classglTexture.html#aacbc1ed68a99930b628b41d69997227e">Render</a>( <span class="keywordtype">float</span> x, <span class="keywordtype">float</span> y, <span class="keywordtype">float</span> width, <span class="keywordtype">float</span> height );</div><div class="line"><a name="l00043"></a><span class="lineno">   43</span>&#160;        <span class="keywordtype">void</span> <a class="code" href="classglTexture.html#aacbc1ed68a99930b628b41d69997227e">Render</a>( <span class="keyword">const</span> float4&amp; rect );</div><div class="line"><a name="l00044"></a><span class="lineno">   44</span>&#160;        </div><div class="line"><a name="l00045"></a><span class="lineno"><a class="line" href="classglTexture.html#acba11f3282339fb2490c930177ec8562">   45</a></span>&#160;        <span class="keyword">inline</span> uint32_t <a class="code" href="classglTexture.html#acba11f3282339fb2490c930177ec8562">GetID</a>()<span class="keyword"> const           </span>{ <span class="keywordflow">return</span> mID; }</div><div class="line"><a name="l00046"></a><span class="lineno"><a class="line" href="classglTexture.html#ab4e7455f84741b4bc4601bd44df95063">   46</a></span>&#160;        <span class="keyword">inline</span> uint32_t <a class="code" href="classglTexture.html#ab4e7455f84741b4bc4601bd44df95063">GetWidth</a>()<span class="keyword"> const        </span>{ <span class="keywordflow">return</span> mWidth; }</div><div class="line"><a name="l00047"></a><span class="lineno"><a class="line" href="classglTexture.html#a7e83b13ce1281d90a59c0cfca7f80834">   47</a></span>&#160;        <span class="keyword">inline</span> uint32_t <a class="code" href="classglTexture.html#a7e83b13ce1281d90a59c0cfca7f80834">GetHeight</a>()<span class="keyword"> const       </span>{ <span class="keywordflow">return</span> mHeight; }</div><div class="line"><a name="l00048"></a><span class="lineno"><a class="line" href="classglTexture.html#a24d1124dd9e3ee4a885037680e034d24">   48</a></span>&#160;        <span class="keyword">inline</span> uint32_t <a class="code" href="classglTexture.html#a24d1124dd9e3ee4a885037680e034d24">GetFormat</a>()<span class="keyword"> const       </span>{ <span class="keywordflow">return</span> mFormat; }</div><div class="line"><a name="l00049"></a><span class="lineno"><a class="line" href="classglTexture.html#a35ba15763a0a187bd4e103eda1e2ab5c">   49</a></span>&#160;        <span class="keyword">inline</span> uint32_t <a class="code" href="classglTexture.html#a35ba15763a0a187bd4e103eda1e2ab5c">GetSize</a>()<span class="keyword"> const </span>{ <span class="keywordflow">return</span> mSize; }</div><div class="line"><a name="l00050"></a><span class="lineno">   50</span>&#160;        </div><div class="line"><a name="l00051"></a><span class="lineno">   51</span>&#160;        <span class="keywordtype">void</span>* <a class="code" href="classglTexture.html#ada21bdae8cf3a528577ce2da35d48e67">MapCUDA</a>();</div><div class="line"><a name="l00052"></a><span class="lineno">   52</span>&#160;        <span class="keywordtype">void</span>  <a class="code" href="classglTexture.html#aa2f21d5b0b9235bf53744ca71e258841">Unmap</a>();</div><div class="line"><a name="l00053"></a><span class="lineno">   53</span>&#160;        </div><div class="line"><a name="l00054"></a><span class="lineno">   54</span>&#160;        <span class="keywordtype">bool</span> <a class="code" href="classglTexture.html#a297a985ec595ce6b127e1490dbfe8587">UploadCPU</a>( <span class="keywordtype">void</span>* data );</div><div class="line"><a name="l00055"></a><span class="lineno">   55</span>&#160;        </div><div class="line"><a name="l00056"></a><span class="lineno">   56</span>&#160;<span class="keyword">private</span>:</div><div class="line"><a name="l00057"></a><span class="lineno">   57</span>&#160;        <a class="code" href="classglTexture.html">glTexture</a>();</div><div class="line"><a name="l00058"></a><span class="lineno">   58</span>&#160;        <span class="keywordtype">bool</span> init(uint32_t width, uint32_t height, uint32_t format, <span class="keywordtype">void</span>* data);</div><div class="line"><a name="l00059"></a><span class="lineno">   59</span>&#160;        </div><div class="line"><a name="l00060"></a><span class="lineno">   60</span>&#160;        uint32_t mID;</div><div class="line"><a name="l00061"></a><span class="lineno">   61</span>&#160;        uint32_t mDMA;</div><div class="line"><a name="l00062"></a><span class="lineno">   62</span>&#160;        uint32_t mWidth;</div><div class="line"><a name="l00063"></a><span class="lineno">   63</span>&#160;        uint32_t mHeight;</div><div class="line"><a name="l00064"></a><span class="lineno">   64</span>&#160;        uint32_t mFormat;</div><div class="line"><a name="l00065"></a><span class="lineno">   65</span>&#160;        uint32_t mSize;</div><div class="line"><a name="l00066"></a><span class="lineno">   66</span>&#160;        </div><div class="line"><a name="l00067"></a><span class="lineno">   67</span>&#160;        cudaGraphicsResource* mInteropCUDA;</div><div class="line"><a name="l00068"></a><span class="lineno">   68</span>&#160;        <span class="keywordtype">void</span>* mInteropHost;</div><div class="line"><a name="l00069"></a><span class="lineno">   69</span>&#160;        <span class="keywordtype">void</span>* mInteropDevice;</div><div class="line"><a name="l00070"></a><span class="lineno">   70</span>&#160;};</div><div class="line"><a name="l00071"></a><span class="lineno">   71</span>&#160;</div><div class="line"><a name="l00072"></a><span class="lineno">   72</span>&#160;</div><div class="line"><a name="l00073"></a><span class="lineno">   73</span>&#160;<span class="preprocessor">#endif</span></div><div class="ttc" id="classglTexture_html_a297a985ec595ce6b127e1490dbfe8587"><div class="ttname"><a href="classglTexture.html#a297a985ec595ce6b127e1490dbfe8587">glTexture::UploadCPU</a></div><div class="ttdeci">bool UploadCPU(void *data)</div></div>
<div class="ttc" id="classglTexture_html_acba11f3282339fb2490c930177ec8562"><div class="ttname"><a href="classglTexture.html#acba11f3282339fb2490c930177ec8562">glTexture::GetID</a></div><div class="ttdeci">uint32_t GetID() const</div><div class="ttdef"><b>Definition:</b> glTexture.h:45</div></div>
<div class="ttc" id="classglTexture_html_a3ab747085fde20860837129dcbc8582b"><div class="ttname"><a href="classglTexture.html#a3ab747085fde20860837129dcbc8582b">glTexture::Create</a></div><div class="ttdeci">static glTexture * Create(uint32_t width, uint32_t height, uint32_t format, void *data=NULL)</div></div>
<div class="ttc" id="classglTexture_html_a7e83b13ce1281d90a59c0cfca7f80834"><div class="ttname"><a href="classglTexture.html#a7e83b13ce1281d90a59c0cfca7f80834">glTexture::GetHeight</a></div><div class="ttdeci">uint32_t GetHeight() const</div><div class="ttdef"><b>Definition:</b> glTexture.h:47</div></div>
<div class="ttc" id="classglTexture_html_a24d1124dd9e3ee4a885037680e034d24"><div class="ttname"><a href="classglTexture.html#a24d1124dd9e3ee4a885037680e034d24">glTexture::GetFormat</a></div><div class="ttdeci">uint32_t GetFormat() const</div><div class="ttdef"><b>Definition:</b> glTexture.h:48</div></div>
<div class="ttc" id="classglTexture_html_aa2f21d5b0b9235bf53744ca71e258841"><div class="ttname"><a href="classglTexture.html#aa2f21d5b0b9235bf53744ca71e258841">glTexture::Unmap</a></div><div class="ttdeci">void Unmap()</div></div>
<div class="ttc" id="classglTexture_html_ada21bdae8cf3a528577ce2da35d48e67"><div class="ttname"><a href="classglTexture.html#ada21bdae8cf3a528577ce2da35d48e67">glTexture::MapCUDA</a></div><div class="ttdeci">void * MapCUDA()</div></div>
<div class="ttc" id="classglTexture_html_aacbc1ed68a99930b628b41d69997227e"><div class="ttname"><a href="classglTexture.html#aacbc1ed68a99930b628b41d69997227e">glTexture::Render</a></div><div class="ttdeci">void Render(float x, float y)</div></div>
<div class="ttc" id="classglTexture_html_accb8f44543b92f75a137d768194a10d2"><div class="ttname"><a href="classglTexture.html#accb8f44543b92f75a137d768194a10d2">glTexture::~glTexture</a></div><div class="ttdeci">~glTexture()</div></div>
<div class="ttc" id="classglTexture_html_ab4e7455f84741b4bc4601bd44df95063"><div class="ttname"><a href="classglTexture.html#ab4e7455f84741b4bc4601bd44df95063">glTexture::GetWidth</a></div><div class="ttdeci">uint32_t GetWidth() const</div><div class="ttdef"><b>Definition:</b> glTexture.h:46</div></div>
<div class="ttc" id="classglTexture_html"><div class="ttname"><a href="classglTexture.html">glTexture</a></div><div class="ttdoc">OpenGL texture with CUDA interoperability. </div><div class="ttdef"><b>Definition:</b> glTexture.h:35</div></div>
<div class="ttc" id="classglTexture_html_a35ba15763a0a187bd4e103eda1e2ab5c"><div class="ttname"><a href="classglTexture.html#a35ba15763a0a187bd4e103eda1e2ab5c">glTexture::GetSize</a></div><div class="ttdeci">uint32_t GetSize() const</div><div class="ttdef"><b>Definition:</b> glTexture.h:49</div></div>
<div class="ttc" id="cudaUtility_8h_html"><div class="ttname"><a href="cudaUtility_8h.html">cudaUtility.h</a></div></div>
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